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A developer plans to turn the new spirit portal into an amusement park, potentially severing an already tumultuous connection with the spirits. Ages 9 and up.
While Aang grapples with a life-changing decision that only the Avatar can make, Toph and Katara implore him to choose different path. Ages 8 and up.
Thanks to Commander Guan and Doctor Sheng's brainwashing technology, all hope for a fair election in the Earth Kingdom is lost. Ages 9 and up.
A polar bear and penguin duo come together in a sweet ode to winter wonders. From making snow angels to sipping cozy cups of hot chocolate, celebrate winter traditions and the people we get to share them with. All ages.
The Fire Nation is threatened by a prophecy: remove Zuko from the throne, or the country will perish! Ages 8 and up.
The Fire Nation is threatened by a prophecy told by the Kemurikage—remove Zuko from the throne or the country will perish! Ages 8 and up.
When a mysterious Little Free Library guarded by a large orange cat appears overnight, eleven-year-old Evan plucks two weathered books from its shelves, never suspecting that his life is about to change. Ages 8-12.
Returning to the Southern Water Tribe, Katara is shocked to find that her beloved village has become a bustling city! Ages 8 and up.
Korra and Asami must trust in each other and work together if they are to make it out of the Spirit World alive. Ages 9 and up.
A fully-illustrated scrapbook filled with letters and inserts from Avatar Korra and her friends! Ages 8 and up.
With her friend's success, the future of the spirit portal, and the wellbeing of Republic City at stake, can Korra remain neutral as the Avatar? Ages 9 and up.
Sophie Mouse must convince her classmates--and herself--that a new student is nothing to fear. Even if he is a snake! Ages 5-9.